File: primitives.pic
3D file for scene: primitives.pic
Produced by Solidviews Version 5.2 OF July 16, 1984 12:44:19 pm PDT

Background color: [0.2,0.2,0.8]
Shadows: FALSE

CoordSystems [9]:
CoordSys: WORLD mat: [[1.0,0.0,0.0,0.0], [0.0,1.0,0.0,0.0], [0.0,0.0,1.0,0.0]] withRespectTo: NIL
CoordSys: sceneAssembly mat: [[1.0,0.0,0.0,0.0], [0.0,1.0,0.0,0.0], [0.0,0.0,1.0,0.0]] withRespectTo: WORLD
CoordSys: block mat: [[1.0,-1.043081e-7,-8.940697e-8,-1.525879e-5], [2.980232e-8,1.0,-2.980232e-8,69.99983], [1.192093e-7,-2.980232e-7,1.0,500.0]] withRespectTo: sceneAssembly
CoordSys: revo mat: [[1.0,-1.490116e-8,-5.960464e-8,-250.0001], [-2.980232e-8,1.0,0.0,110.0001], [-1.490116e-8,-2.980232e-8,1.0,250.0001]] withRespectTo: sceneAssembly
CoordSys: lin mat: [[9.396928e-1,0.0,3.420204e-1,250.0002], [8.940697e-8,1.0,-8.940697e-8,115.0001], [-3.420204e-1,-2.980232e-8,9.396927e-1,-250.0001]] withRespectTo: sceneAssembly
CoordSys: cone mat: [[1.0,-1.490116e-8,-1.043081e-7,-250.0002], [2.980232e-8,1.0,-5.960464e-8,6.103516e-5], [-1.490116e-8,-2.980232e-8,1.0,-250.0]] withRespectTo: sceneAssembly
CoordSys: table mat: [[1.0,0.0,0.0,0.0], [0.0,1.0,0.0,-21.0], [0.0,0.0,1.0,0.0]] withRespectTo: sceneAssembly
CoordSys: cyl mat: [[1.0,-1.490116e-8,-5.960464e-8,250.0002], [-1.490116e-8,1.0,0.0,126.0], [0.0,-2.980232e-8,1.0,250.0001]] withRespectTo: sceneAssembly
CoordSys: sphere mat: [[1.0,0.0,-5.960464e-8,1.907349e-6], [2.980232e-8,1.0,-2.980232e-8,100.0], [-1.490116e-8,-1.192093e-7,1.0,-7.629395e-6]] withRespectTo: sceneAssembly

LightSources [2]:
LightSource: WhiteLight position: [1200.0,0.0,4000.0] color: [0.8,0.8,0.8]
LightSource: WhiteLight2 position: [-1600.0,1600.0,4000.0] color: [1.0,1.0,0.8]

Objects [7]:
Master Object: jack class: jack
	data: procedural
Master Object: sphere class: sphere
	data: procedural
Master Object: block class: block
data: procedural
Master Object: cylinder class: cylinder
data: procedural
Master Object: cone class: cone
data: procedural
Master Object: revo class: revoluteSweep
lat: 9, long: 10
points [9]:
[2.0,233.0],[40.0,171.0],[54.0,171.0],
[54.0,146.0],[25.0,63.0],[25.0,9.0],
[65.99994,-71.0],[51.0,-82.0],[105.0,-113.0]
Master Object: lin class: linearSweep
name: lin
frontDepth: 50.0, backDepth: -50.0
DataPoints [10]: [-19.0,22.0],[-2.0,82.0],[13.0,22.0],[65.0,26.0],[24.0,-8.0],[48.0,-60.0],[-2.0,-26.0],[-48.0,-58.0],[-30.0,-7.0],[-70.0,30.0]

Assembly: sceneAssembly, coordSys: sceneAssembly, Composite
	artwork: material: plastic surface: NIL color: [1.0,1.0,1.0]
	subassemblies [union]
 [7]: (sphere, block, cyl, cone, revo, lin, table)

Subassemblies [7]:
Assembly: sphere, coordSys: sphere, Primitive scalars: [100.0,100.0,100.0]
	artwork: material: plastic surface: NIL color: [0.8,0.2,0.2]
	object: sphere
Assembly: block, coordSys: block, Primitive scalars: [75.0,75.0,75.0]
	artwork: material: plastic surface: NIL color: [0.8,0.2,0.8]
	object: block
Assembly: cyl, coordSys: cyl, Primitive scalars: [75.0,125.0,75.0]
	artwork: material: plastic surface: NIL color: [0.2,0.8,0.2]
	object: cylinder
Assembly: cone, coordSys: cone, Primitive scalars: [100.0,100.0,100.0]
	artwork: material: plastic surface: NIL color: [0.8,5.019608e-1,0.2]
	object: cone
Assembly: revo, coordSys: revo, Primitive scalars: [1.0,1.0,1.0]
	artwork: material: plastic surface: NIL color: [0.2,0.2,0.8]
	object: revo
Assembly: lin, coordSys: lin, Primitive scalars: [2.0,2.0,2.0]
	artwork: material: plastic surface: NIL color: [0.8,0.8,0.2]
	object: lin
Assembly: table, coordSys: table, Primitive scalars: [500.0,15.0,500.0]
	artwork: material: plastic surface: NIL color: [1.0,1.0,1.0]
	object: block

Cameras [7]:
Camera: Top origin: [0.0,1800.0,0.0] focusPoint: [0.0,0.0,0.0] slant: 0.0
resolution: 72.0 focalLength: 1800.0 projection: perspect
 frame: [[0.0,0.0], [0.0,0.0] fullScreen: TRUE]
clippingPlanes: [0.0,0.0,1.0,0.0]
visibleAssemblies: sceneAssembly

Camera: Bottom origin: [0.0,-1800.0,0.0] focusPoint: [0.0,0.0,0.0] slant: 0.0
resolution: 72.0 focalLength: 1800.0 projection: perspect
 frame: [[0.0,0.0], [0.0,0.0] fullScreen: TRUE]
clippingPlanes: [0.0,0.0,1.0,0.0]
visibleAssemblies: sceneAssembly

Camera: Left origin: [-1800.0,0.0,0.0] focusPoint: [0.0,0.0,0.0] slant: 0.0
resolution: 72.0 focalLength: 1800.0 projection: perspect
 frame: [[0.0,0.0], [0.0,0.0] fullScreen: TRUE]
clippingPlanes: [0.0,0.0,1.0,0.0]
visibleAssemblies: sceneAssembly

Camera: Right origin: [1800.0,0.0,0.0] focusPoint: [0.0,0.0,0.0] slant: 0.0
resolution: 72.0 focalLength: 1800.0 projection: perspect
 frame: [[0.0,0.0], [0.0,0.0] fullScreen: TRUE]
clippingPlanes: [0.0,0.0,1.0,0.0]
visibleAssemblies: sceneAssembly

Camera: Front origin: [0.0,0.0,1800.0] focusPoint: [0.0,0.0,0.0] slant: 0.0
resolution: 72.0 focalLength: 1800.0 projection: perspect
 frame: [[0.0,0.0], [0.0,0.0] fullScreen: TRUE]
clippingPlanes: [0.0,0.0,1.0,0.0]
visibleAssemblies: sceneAssembly

Camera: UpLeft origin: [-600.0,1200.0,1800.0] focusPoint: [0.0,0.0,0.0] slant: 0.0
resolution: 35.0 focalLength: 1800.0 projection: perspect
 frame: [[-149.5,79.0], [74.5,-16.0] fullScreen: FALSE]
clippingPlanes: [0.0,0.0,1.0,0.0]
visibleAssemblies: sceneAssembly

Camera: UpRight origin: [600.0,1200.0,1800.0] focusPoint: [0.0,0.0,0.0] slant: 0.0
resolution: 72.0 focalLength: 1800.0 projection: perspect
 frame: [[0.0,0.0], [0.0,0.0] fullScreen: TRUE]
clippingPlanes: [0.0,0.0,1.0,0.0]
visibleAssemblies: sceneAssembly


Initial Camera Order [1]: UpLeft

END