-- Author: John Maxwell -- last modified: May 19, 1982 9: 11 am -- Last Edited by: Maxwell, November 22, 1983 8:19 am DIRECTORY MusicDefs: FROM "MusicDefs"; Sheet: DEFINITIONS IMPORTS MusicDefs = BEGIN OPEN MusicDefs; New: PROC[length: CARDINAL, old: SheetPTR ← NIL] RETURNS[sheet: SheetPTR]; Free: PROC[sheet: SheetPTR]; Reset: PROC[score: ScorePTR]; -- reconstructs the sheet from the score Scale: PROC[score: ScorePTR, newScale: INTEGER]; -- causes a Reset SetBegin: PROC[sheet: SheetPTR, now: Time]; Scroll: PROC[sheet: SheetPTR, lines: INTEGER]; -- "currentLine ← currentLine+lines" Draw: PROC[sheet: SheetPTR]; -- draws what is currently visible DrawKey: PROC[sheet: SheetPTR, key, oldKey: INTEGER, time: Time]; DrawClef: PROC[sheet: SheetPTR, pitch, staff: INTEGER, time: Time]; DrawOctava: PROC[sheet: SheetPTR, pitch, staff, height: INTEGER, t1, t2: Time]; HiLite: PROC[sheet: SheetPTR, texture: CARDINAL, t1, t2: Time]; FindLine: PROC[sheet: SheetPTR, t: Time] RETURNS[INTEGER]; FindSection: PROC[sheet: SheetPTR, t: Time] RETURNS[INTEGER]; -- INLINE Procedures FindStaves: PROC[sheet: SheetPTR, t: Time] RETURNS[StavesPTR] = INLINE {RETURN[sheet.section[FindSection[sheet, t]].staves]}; Last: PROC[sheet: SheetPTR, l: CARDINAL] RETURNS[CARDINAL] = INLINE {FOR i: CARDINAL IN [l..sheet.length-1) DO IF sheet.section[i].time # sheet.section[i+1].time THEN RETURN[i]; ENDLOOP; RETURN[sheet.length-1]}; LineNumber: PROC[sheet: SheetPTR, l: CARDINAL] RETURNS[n: CARDINAL ← 1] = INLINE {FOR i: CARDINAL IN (0..l] DO IF sheet.section[i].y # sheet.section[i-1].y THEN n ← n+1; ENDLOOP}; NextLine: PROC[sheet: SheetPTR, l: CARDINAL] RETURNS[CARDINAL] = INLINE {FOR i: CARDINAL IN (l..sheetLength) DO IF sheet.section[i].y = sheet.section[l].y THEN LOOP; RETURN[Last[sheet, i]]; ENDLOOP; RETURN[sheet.length-1]}; NextStaff: PROC[sheet: SheetPTR, s: CARDINAL, t: Time] RETURNS[CARDINAL] = INLINE {staves: StavesPTR = FindStaves[sheet, t]; FOR i: CARDINAL IN (s..staves.length) DO IF staves.staff[i].y # staves.staff[s].y THEN RETURN[i]; ENDLOOP; RETURN[s]}; NormalPitch: PROC[sheet: SheetPTR, staff: CARDINAL] RETURNS[INTEGER] = INLINE {RETURN[IF staff IN [0..1] THEN 48 ELSE 27]}; PriorLine: PROC[sheet: SheetPTR, l: CARDINAL] RETURNS[CARDINAL] = INLINE {FOR i: CARDINAL DECREASING IN [0..l) DO IF sheet.section[i].y # sheet.section[l].y THEN {l ← i; EXIT}; ENDLOOP; FOR i: CARDINAL DECREASING IN [0..l) DO IF sheet.section[i].y # sheet.section[l].y THEN RETURN[Last[sheet, i+1]]; ENDLOOP; RETURN[Last[sheet, 0]]}; PriorStaff: PROC[sheet: SheetPTR, s: CARDINAL, t: Time] RETURNS[CARDINAL] = INLINE {staves: StavesPTR = FindStaves[sheet, t]; FOR i: CARDINAL DECREASING IN [0..s) DO IF staves.staff[i].y # staves.staff[s].y THEN RETURN[i]; ENDLOOP; RETURN[s]}; OctavaHeight: PROC[pitch, height: INTEGER] RETURNS[INTEGER] = INLINE {IF pitch = 60 AND height < 40 THEN RETURN[40]; IF pitch = 60 AND height > 90 THEN RETURN[90]; IF pitch = 15 AND height < -40 THEN RETURN[-40]; IF pitch = 15 AND height > -8 THEN RETURN[-8]; RETURN[height]}; -- ************************************************************************* -- mapping from sheet to screen and vice-versa -- ************************************************************************* -- NotePTR => [Time, Pitch, Staff] => [Time, Height] => ScreenPoint; UNAMBIGUOUSLY! -- [Time, Height] < = ScreenPoint; ambiguous when point is between lines -- [Time, Pitch, Staff] < = [Time, Height]; ambiguous between staffs -- NotePTR < = [Time, Pitch, Staff]; ambiguous because of graphical adjustments default: INTEGER = 1000; AlternateTime: PROC[sheet: SheetPTR, t1: Time, h1, lines: INTEGER] RETURNS[time: Time, height: INTEGER]; -- points on the screen are ambiguous Height: PROC[sheet: SheetPTR, t: Time, pitch: INTEGER ← default, staff: CARDINAL] RETURNS[INTEGER]; -- defaults to the bottom of the staff NearestStaff: PROC[sheet: SheetPTR, t: Time, height: INTEGER] RETURNS[INTEGER]; NearestTime: PROC[sheet: SheetPTR, x, y: INTEGER ← default] RETURNS[time: Time, height: INTEGER]; -- defaults to the position of the mouse Map: PROC[sheet: SheetPTR, t: Time, pitch: INTEGER ← default, staff: CARDINAL] RETURNS[x, y: INTEGER]; -- defaults to the bottom of the staff MapHeight: PROC[sheet: SheetPTR, t: Time, height: INTEGER] RETURNS[x, y: INTEGER]; MapNote: PROC[sheet: SheetPTR, n: NotePTR] RETURNS[x, y: INTEGER]; Pitch: PROC[sheet: SheetPTR, t: Time, height: INTEGER, staff: CARDINAL] RETURNS[INTEGER]; ScreenPoint: PROC[sheet: SheetPTR] RETURNS[x, y: INTEGER]; -- position of the mouse END..