Check that chip Id can be read out (scan path 0):
D D D n n D D B B G G I P P P P | D H B B B R S P P P P P
S A E D D S S C D L r S m C B D | B d D O S e S R F F D R
h d x F R e e y a e a S o m y a | u r a w h q t e a a a e
i d e r e r l c t n n t d d t t | s C t n a u o j u u t s
f r c e s i e l a g t o e I e a | O y a e r e p e l l a c
t e u e e a c e I t p I n S | u c O r e s O c t t h
C s t z t l t 0 n h I n e | t l u O d t u t C e
k s e e I n l | e t u O t o d
n I | O t u d u
n | u t e l
| t e
|
( 0 1 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 00 | x 0 xxxx 0 0 0 0 0 0 x xx x --A
( 1 1 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 00 | x 0 xxxx 0 0 0 0 0 0 x xx x
( 0 1 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 00 | x 0 xxxx 0 0 0 0 0 0 x xx x --B
( 1 1 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 00 | x 0 xxxx 0 0 0 0 0 0 x xx x
( 0 1 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 00 | x 0 xxxx 0 0 0 0 0 0 x xx x --A
( 1 1 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 00 | x 0 xxxx 0 0 0 0 0 0 x xx x
( 0 0 0 1 1 0 ) 1 0 0000 0 0 0 0 0 0 00 | 0 0 xxxx 0 0 0 0 0 0 x xx x --B
( 1 0 0 1 1 0 ) 1 0 0000 0 0 0 0 0 0 00 | 1 0 xxxx 0 0 0 0 0 0 x xx x
( 0 0 0 1 1 0 ) 1 0 0000 0 0 0 0 0 0 00 | 1 0 xxxx 0 0 0 0 0 0 x xx x --A
( 1 0 0 1 1 0 ) 1 0 0000 0 0 0 0 0 0 00 | 0 0 xxxx 0 0 0 0 0 0 x xx x
( 0 0 0 1 1 0 ) 1 0 0000 0 0 0 0 0 0 00 | 0 0 xxxx 0 0 0 0 0 0 x xx x --B
( 1 0 0 1 1 0 ) 1 0 0000 0 0 0 0 0 0 00 | 1 0 xxxx 0 0 0 0 0 0 x xx x
( 0 0 0 1 1 0 ) 1 0 0000 0 0 0 0 0 0 00 | 1 0 xxxx 0 0 0 0 0 0 x xx x --A
( 1 0 0 1 1 0 ) 1 0 0000 0 0 0 0 0 0 00 | 0 0 xxxx 0 0 0 0 0 0 x xx x
( 0 0 0 1 1 0 ) 1 0 0000 0 0 0 0 0 0 00 | 0 0 xxxx 0 0 0 0 0 0 x xx x --B
( 1 0 0 1 1 0 ) 1 0 0000 0 0 0 0 0 0 00 | 0 0 xxxx 0 0 0 0 0 0 x xx x
( 0 0 0 1 1 0 ) 1 0 0000 0 0 0 0 0 0 00 | 0 0 xxxx 0 0 0 0 0 0 x xx x --A
( 1 0 0 1 1 0 ) 1 0 0000 0 0 0 0 0 0 00 | 0 0 xxxx 0 0 0 0 0 0 x xx x
( 0 0 0 1 1 0 ) 1 0 0000 0 0 0 0 0 0 00 | 0 0 xxxx 0 0 0 0 0 0 x xx x --B
( 1 0 0 1 1 0 ) 1 0 0000 0 0 0 0 0 0 00 | 1 0 xxxx 0 0 0 0 0 0 x xx x
( 0 0 0 1 1 0 ) 1 0 0000 0 0 0 0 0 0 00 | 1 0 xxxx 0 0 0 0 0 0 x xx x --A
( 1 0 0 1 1 0 ) 1 0 0000 0 0 0 0 0 0 00 | 0 0 xxxx 0 0 0 0 0 0 x xx x
( 0 0 0 1 1 0 ) 1 0 0000 0 0 0 0 0 0 00 | 0 0 xxxx 0 0 0 0 0 0 x xx x --B
( 1 0 0 1 1 0 ) 1 0 0000 0 0 0 0 0 0 00 | 1 0 xxxx 0 0 0 0 0 0 x xx x
( 0 0 0 1 1 0 ) 1 0 0000 0 0 0 0 0 0 00 | 1 0 xxxx 0 0 0 0 0 0 x xx x --A
( 1 0 0 1 1 0 ) 1 0 0000 0 0 0 0 0 0 00 | 0 0 xxxx 0 0 0 0 0 0 x xx x
( 0 0 0 1 1 0 ) 1 0 0000 0 0 0 0 0 0 00 | 0 0 xxxx 0 0 0 0 0 0 x xx x --B
( 1 0 0 1 1 0 ) 1 0 0000 0 0 0 0 0 0 00 | 1 0 xxxx 0 0 0 0 0 0 x xx x
( 0 0 0 1 1 0 ) 1 0 0000 0 0 0 0 0 0 00 | 1 0 xxxx 0 0 0 0 0 0 x xx x --A
( 1 0 0 1 1 0 ) 1 0 0000 0 0 0 0 0 0 00 | 1 0 xxxx 0 0 0 0 0 0 x xx x
( 0 0 0 1 1 0 ) 1 0 0000 0 0 0 0 0 0 00 | 1 0 xxxx 0 0 0 0 0 0 x xx x --B
( 1 0 0 1 1 0 ) 1 0 0000 0 0 0 0 0 0 00 | 1 0 xxxx 0 0 0 0 0 0 x xx x
( 0 0 0 1 1 0 ) 1 0 0000 0 0 0 0 0 0 00 | 1 0 xxxx 0 0 0 0 0 0 x xx x --A
( 1 0 0 1 1 0 ) 1 0 0000 0 0 0 0 0 0 00 | 0 0 xxxx 0 0 0 0 0 0 x xx x
( 0 0 0 1 1 0 ) 1 0 0000 0 0 0 0 0 0 00 | 0 0 xxxx 0 0 0 0 0 0 x xx x --B
( 1 0 0 1 1 0 ) 1 0 0000 0 0 0 0 0 0 00 | 1 0 xxxx 0 0 0 0 0 0 x xx x
( 0 0 0 1 1 0 ) 1 0 0000 0 0 0 0 0 0 00 | 1 0 xxxx 0 0 0 0 0 0 x xx x --A
( 1 0 0 1 1 0 ) 1 0 0000 0 0 0 0 0 0 00 | 0 0 xxxx 0 0 0 0 0 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 00 | x 0 xxxx 0 0 0 0 0 0 x xx x --B
( 1 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 00 | x 0 xxxx 0 0 0 0 0 0 x xx x
Now do PReads to fill the cache:
D D D n n D D B B G G I P P P P | D H B B B R S P P P P P
S A E D D S S C D L r S m C B D | B d D O S e S R F F D R
h d x F R e e y a e a S o m y a | u r a w h q t e a a a e
i d e r e r l c t n n t d d t t | s C t n a u o j u u t s
f r c e s i e l a g t o e I e a | O y a e r e p e l l a c
t e u e e a c e I t p I n S | u c O r e s O c t t h
C s t z t l t 0 n h I n e | t l u O d t u t C e
k s e e I n l | e t u O t o d
n I | O t u d u
n | u t e l
| t e
|
PReadMiss-MapMiss-NoVictim[50]:
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 8 0 50 | x 0 xxxx 0 0 0 0 0 0 x xx x --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 8 0 50 | x 0 xxxx 0 0 0 0 0 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 8 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx x --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx x --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x
Let the grant come here, so we send our MapRqst
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x x xxxx 0 0 2 0 0 0 x xx x --A
( 0 0 0 1 1 0 ) 0 0 0000 0 1 0 0 0 0 xx | x x xxxx 0 0 0 0 0 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 1 0 0 0 0 xx | x 1 E150 0 0 0 0 1 0 x xx x --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 3333 0 0 0 0 1 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx x --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x --B
( 0 0 0 1 1 0 ) 0 1 E150 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x
Here's our map request on our input wires, followed immediately by the MapRply
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx x --A
( 0 0 0 1 1 0 ) 0 1 E9DE 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx x --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x
D D D n n D D B B G G I P P P P | D H B B B R S P P P P P
S A E D D S S C D L r S m C B D | B d D O S e S R F F D R
h d x F R e e y a e a S o m y a | u r a w h q t e a a a e
i d e r e r l c t n n t d d t t | s C t n a u o j u u t s
f r c e s i e l a g t o e I e a | O y a e r e p e l l a c
t e u e e a c e I t p I n S | u c O r e s O c t t h
C s t z t l t 0 n h I n e | t l u O d t u t C e
k s e e I n l | e t u O t o d
n I | O t u d u
n | u t e l
| t e
|
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx x --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 2 0 0 0 x xx x --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 1 xxxx 0 0 0 0 0 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 1 xxxx 0 0 0 0 1 0 x xx x --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 1 xxxx 0 0 0 0 1 0 x xx x
Give the grant for the RBRqst
( 0 0 0 1 1 0 ) 0 0 0000 0 1 0 0 0 0 xx | x 1 xxxx 0 0 0 0 0 0 x xx x --A
( 0 0 0 1 1 0 ) 0 0 0000 0 1 0 0 0 0 xx | x 1 01D0 0 0 0 0 0 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x --B
( 0 0 0 1 1 0 ) 0 1 01D0 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x
Here's our RBRqst on our input wires
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx x --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x --B
( 0 0 0 1 1 0 ) 0 1 09D0 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x
And shortly thereafter the RBRply
( 0 0 0 1 1 0 ) 0 0 ABC1 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx x --A
( 0 0 0 1 1 0 ) 0 0 BAC2 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx x
( 0 0 0 1 1 0 ) 0 0 CAB3 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x AB x --B
( 0 0 0 1 1 0 ) 0 0 CBA4 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x AB x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x AB x --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x AB x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x AB x --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x AB x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x AB x --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x AB x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x AB x --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x AB x
PReadMiss-MapHit-NoVictim[59]:
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 8 0 59 | x 0 xxxx 0 0 0 0 0 0 x xx x --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 8 0 59 | x 0 xxxx 0 0 0 0 0 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 8 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx x --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx x --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx x --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx x --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 2 0 0 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 1 xxxx 0 0 0 0 1 0 x xx x --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 1 xxxx 0 0 0 0 1 0 x xx x
Give the grant for the RBRqst
( 0 0 0 1 1 0 ) 0 0 0000 0 1 0 0 0 0 xx | x 1 xxxx 0 0 0 0 0 0 x xx x --A
( 0 0 0 1 1 0 ) 0 0 0000 0 1 0 0 0 0 xx | x 1 01D9 0 0 0 0 0 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x --B
( 0 0 0 1 1 0 ) 0 1 01D9 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x
Here's our RBRqst on our input wires
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx x --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x --B
( 0 0 0 1 1 0 ) 0 1 09D9 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x
And shortly thereafter the RBRply
( 0 0 0 1 1 0 ) 0 0 AABB 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx x --A
( 0 0 0 1 1 0 ) 0 0 CCDD 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx x
( 0 0 0 1 1 0 ) 0 0 EEFF 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x BB x --B
( 0 0 0 1 1 0 ) 0 0 8899 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x BB x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x BB x --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x BB x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x BB x --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x BB x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x BB x --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x BB x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x BB x --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x BB x
D D D n n D D B B G G I P P P P | D H B B B R S P P P P P
S A E D D S S C D L r S m C B D | B d D O S e S R F F D R
h d x F R e e y a e a S o m y a | u r a w h q t e a a a e
i d e r e r l c t n n t d d t t | s C t n a u o j u u t s
f r c e s i e l a g t o e I e a | O y a e r e p e l l a c
t e u e e a c e I t p I n S | u c O r e s O c t t h
C s t z t l t 0 n h I n e | t l u O d t u t C e
k s e e I n l | e t u O t o d
n I | O t u d u
n | u t e l
| t e
|
PReadMiss-MapMiss-NoVictim[8A]:
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 8 0 8A | x 0 xxxx 0 0 0 0 0 0 x xx x --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 8 0 8A | x 0 xxxx 0 0 0 0 0 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 8 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx x --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx x --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x
Let the grant come here, so we send our MapRqst
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 2 0 0 0 x xx x --A
( 0 0 0 1 1 0 ) 0 0 0000 0 1 0 0 0 0 xx | x x xxxx 0 0 0 0 0 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 1 0 0 0 0 xx | x 1 E18A 0 0 0 0 1 0 x xx x --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 3333 0 0 0 0 1 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx x --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x --B
( 0 0 0 1 1 0 ) 0 1 E18A 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x
Here's our map request on our input wires, followed immediately by the MapRply
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx x --A
( 0 0 0 1 1 0 ) 0 1 E98A 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx x --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x
D D D n n D D B B G G I P P P P | D H B B B R S P P P P P
S A E D D S S C D L r S m C B D | B d D O S e S R F F D R
h d x F R e e y a e a S o m y a | u r a w h q t e a a a e
i d e r e r l c t n n t d d t t | s C t n a u o j u u t s
f r c e s i e l a g t o e I e a | O y a e r e p e l l a c
t e u e e a c e I t p I n S | u c O r e s O c t t h
C s t z t l t 0 n h I n e | t l u O d t u t C e
k s e e I n l | e t u O t o d
n I | O t u d u
n | u t e l
| t e
|
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx x --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 2 0 0 0 x xx x --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 1 xxxx 0 0 0 0 0 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 1 xxxx 0 0 0 0 1 0 x xx x --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 1 xxxx 0 0 0 0 1 0 x xx x
Give the grant for the RBRqst
( 0 0 0 1 1 0 ) 0 0 0000 0 1 0 0 0 0 xx | x 1 xxxx 0 0 0 0 0 0 x xx x --A
( 0 0 0 1 1 0 ) 0 0 0000 0 1 0 0 0 0 xx | x 1 018A 0 0 0 0 0 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x --B
( 0 0 0 1 1 0 ) 0 1 018A 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x
Here's our RBRqst on our input wires
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx x --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x --B
( 0 0 0 1 1 0 ) 0 1 098A 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x
And shortly thereafter the RBRply
( 0 0 0 1 1 0 ) 0 0 1122 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx x --A
( 0 0 0 1 1 0 ) 0 0 3344 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx x
( 0 0 0 1 1 0 ) 0 0 5566 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x 11 x --B
( 0 0 0 1 1 0 ) 0 0 7788 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x 11 x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x 11 x --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x 11 x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x 11 x --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x 11 x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x 11 x --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x 11 x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x 11 x --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x 11 x
PReadMiss-MapHit-NoVictim[AB]:
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 8 0 AB | x 0 xxxx 0 0 0 0 0 0 x xx x --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 8 0 AB | x 0 xxxx 0 0 0 0 0 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 8 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx x --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx x --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx x --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx x --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 2 0 0 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 1 xxxx 0 0 0 0 1 0 x xx x --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 1 xxxx 0 0 0 0 1 0 x xx x
Give the grant for the RBRqst
( 0 0 0 1 1 0 ) 0 0 0000 0 1 0 0 0 0 xx | x 1 xxxx 0 0 0 0 0 0 x xx x --A
( 0 0 0 1 1 0 ) 0 0 0000 0 1 0 0 0 0 xx | x 1 01AB 0 0 0 0 0 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x --B
( 0 0 0 1 1 0 ) 0 1 01AB 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x
Here's our RBRqst on our input wires
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx x --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x --B
( 0 0 0 1 1 0 ) 0 1 09AB 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x
And shortly thereafter the RBRply
( 0 0 0 1 1 0 ) 0 0 1234 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx x --A
( 0 0 0 1 1 0 ) 0 0 5678 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx x
( 0 0 0 1 1 0 ) 0 0 ABCD 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x 34 x --B
( 0 0 0 1 1 0 ) 0 0 EF01 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x 34 x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x 34 x --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x 34 x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x 34 x --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x 34 x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x 34 x --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x 34 x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x 34 x --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x 34 x
D D D n n D D B B G G I P P P P | D H B B B R S P P P P P
S A E D D S S C D L r S m C B D | B d D O S e S R F F D R
h d x F R e e y a e a S o m y a | u r a w h q t e a a a e
i d e r e r l c t n n t d d t t | s C t n a u o j u u t s
f r c e s i e l a g t o e I e a | O y a e r e p e l l a c
t e u e e a c e I t p I n S | u c O r e s O c t t h
C s t z t l t 0 n h I n e | t l u O d t u t C e
k s e e I n l | e t u O t o d
n I | O t u d u
n | u t e l
| t e
|
PReadMiss-MapMiss-NoVictim[CC]:
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 8 0 CC | x 0 xxxx 0 0 0 0 0 0 x xx x --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 8 0 CC | x 0 xxxx 0 0 0 0 0 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 8 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx x --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx x --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x
Let the grant come here, so we send our MapRqst
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 2 0 0 0 x xx x --A
( 0 0 0 1 1 0 ) 0 0 0000 0 1 0 0 0 0 xx | x x xxxx 0 0 0 0 0 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 1 0 0 0 0 xx | x 1 E1CC 0 0 0 0 1 0 x xx x --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 3333 0 0 0 0 1 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx x --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x --B
( 0 0 0 1 1 0 ) 0 1 E1CC 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x
Here's our map request on our input wires, followed immediately by the MapRply
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx x --A
( 0 0 0 1 1 0 ) 0 1 E94F 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx x --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x
D D D n n D D B B G G I P P P P | D H B B B R S P P P P P
S A E D D S S C D L r S m C B D | B d D O S e S R F F D R
h d x F R e e y a e a S o m y a | u r a w h q t e a a a e
i d e r e r l c t n n t d d t t | s C t n a u o j u u t s
f r c e s i e l a g t o e I e a | O y a e r e p e l l a c
t e u e e a c e I t p I n S | u c O r e s O c t t h
C s t z t l t 0 n h I n e | t l u O d t u t C e
k s e e I n l | e t u O t o d
n I | O t u d u
n | u t e l
| t e
|
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx x --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 2 0 0 0 x xx x --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 1 xxxx 0 0 0 0 0 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 1 xxxx 0 0 0 0 1 0 x xx x --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 1 xxxx 0 0 0 0 1 0 x xx x
Give the grant for the RBRqst
( 0 0 0 1 1 0 ) 0 0 0000 0 1 0 0 0 0 xx | x 1 xxxx 0 0 0 0 0 0 x xx x --A
( 0 0 0 1 1 0 ) 0 0 0000 0 1 0 0 0 0 xx | x 1 014C 0 0 0 0 0 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x --B
( 0 0 0 1 1 0 ) 0 1 014C 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x
Here's our RBRqst on our input wires
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx x --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x --B
( 0 0 0 1 1 0 ) 0 1 094C 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x
And shortly thereafter the RBRply
( 0 0 0 1 1 0 ) 0 0 1A2B 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx x --A
( 0 0 0 1 1 0 ) 0 0 3C4D 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx x
( 0 0 0 1 1 0 ) 0 0 5E6F 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x 1A x --B
( 0 0 0 1 1 0 ) 0 0 7081 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x 1A x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x 1A x --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x 1A x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x 1A x --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x 1A x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x 1A x --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x 1A x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x 1A x --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x 1A x
PReadMiss-MapHit-NoVictim[D5]:
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 8 0 D5 | x 0 xxxx 0 0 0 0 0 0 x xx x --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 8 0 D5 | x 0 xxxx 0 0 0 0 0 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 8 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx x --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx x --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx x --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx x --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 2 0 0 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 1 xxxx 0 0 0 0 1 0 x xx x --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 1 xxxx 0 0 0 0 1 0 x xx x
Give the grant for the RBRqst
( 0 0 0 1 1 0 ) 0 0 0000 0 1 0 0 0 0 xx | x 1 xxxx 0 0 0 0 0 0 x xx x --A
( 0 0 0 1 1 0 ) 0 0 0000 0 1 0 0 0 0 xx | x 1 0155 0 0 0 0 0 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x --B
( 0 0 0 1 1 0 ) 0 1 0155 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x
Here's our RBRqst on our input wires
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx x --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x --B
( 0 0 0 1 1 0 ) 0 1 0955 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x
And shortly thereafter the RBRply
( 0 0 0 1 1 0 ) 0 0 ABBC 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx x --A
( 0 0 0 1 1 0 ) 0 0 CDDE 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx x
( 0 0 0 1 1 0 ) 0 0 EFF0 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x BC x --B
( 0 0 0 1 1 0 ) 0 0 0112 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x BC x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x BC x --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x BC x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x BC x --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x BC x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x BC x --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x BC x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x BC x --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x BC x
D D D n n D D B B G G I P P P P | D H B B B R S P P P P P
S A E D D S S C D L r S m C B D | B d D O S e S R F F D R
h d x F R e e y a e a S o m y a | u r a w h q t e a a a e
i d e r e r l c t n n t d d t t | s C t n a u o j u u t s
f r c e s i e l a g t o e I e a | O y a e r e p e l l a c
t e u e e a c e I t p I n S | u c O r e s O c t t h
C s t z t l t 0 n h I n e | t l u O d t u t C e
k s e e I n l | e t u O t o d
n I | O t u d u
n | u t e l
| t e
|
PReadMiss-MapMiss-NoVictim[26]:
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 8 0 26 | x 0 xxxx 0 0 0 0 0 0 x xx x --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 8 0 26 | x 0 xxxx 0 0 0 0 0 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 8 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx x --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx x --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x
Let the grant come here, so we send our MapRqst
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 2 0 0 0 x xx x --A
( 0 0 0 1 1 0 ) 0 0 0000 0 1 0 0 0 0 xx | x x xxxx 0 0 0 0 0 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 1 0 0 0 0 xx | x 1 E126 0 0 0 0 1 0 x xx x --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 3333 0 0 0 0 1 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx x --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x --B
( 0 0 0 1 1 0 ) 0 1 E126 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x
Here's our map request on our input wires, followed immediately by the MapRply
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx x --A
( 0 0 0 1 1 0 ) 0 1 E92C 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx x --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x
D D D n n D D B B G G I P P P P | D H B B B R S P P P P P
S A E D D S S C D L r S m C B D | B d D O S e S R F F D R
h d x F R e e y a e a S o m y a | u r a w h q t e a a a e
i d e r e r l c t n n t d d t t | s C t n a u o j u u t s
f r c e s i e l a g t o e I e a | O y a e r e p e l l a c
t e u e e a c e I t p I n S | u c O r e s O c t t h
C s t z t l t 0 n h I n e | t l u O d t u t C e
k s e e I n l | e t u O t o d
n I | O t u d u
n | u t e l
| t e
|
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx x --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 2 0 0 0 x xx x --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 1 xxxx 0 0 0 0 0 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 1 xxxx 0 0 0 0 1 0 x xx x --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 1 xxxx 0 0 0 0 1 0 x xx x
Give the grant for the RBRqst
( 0 0 0 1 1 0 ) 0 0 0000 0 1 0 0 0 0 xx | x 1 xxxx 0 0 0 0 0 0 x xx x --A
( 0 0 0 1 1 0 ) 0 0 0000 0 1 0 0 0 0 xx | x 1 0126 0 0 0 0 0 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x --B
( 0 0 0 1 1 0 ) 0 1 0126 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x
Here's our RBRqst on our input wires
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx x --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x --B
( 0 0 0 1 1 0 ) 0 1 0926 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x
And shortly thereafter the RBRply
( 0 0 0 1 1 0 ) 0 0 AABB 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx x --A
( 0 0 0 1 1 0 ) 0 0 CCDD 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx x
( 0 0 0 1 1 0 ) 0 0 EEFF 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x AA x --B
( 0 0 0 1 1 0 ) 0 0 0011 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x AA x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x AA x --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x AA x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x AA x --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x AA x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x AA x --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x AA x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x AA x --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x AA x
PReadMiss-MapHit-NoVictim[3F]:
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 8 0 3F | x 0 xxxx 0 0 0 0 0 0 x xx x --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 8 0 3F | x 0 xxxx 0 0 0 0 0 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 8 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx x --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx x --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx x --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx x --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 2 0 0 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 1 xxxx 0 0 0 0 1 0 x xx x --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 1 xxxx 0 0 0 0 1 0 x xx x
Give the grant for the RBRqst
( 0 0 0 1 1 0 ) 0 0 0000 0 1 0 0 0 0 xx | x 1 xxxx 0 0 0 0 0 0 x xx x --A
( 0 0 0 1 1 0 ) 0 0 0000 0 1 0 0 0 0 xx | x 1 013F 0 0 0 0 0 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x --B
( 0 0 0 1 1 0 ) 0 1 013F 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x
Here's our RBRqst on our input wires
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx x --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x --B
( 0 0 0 1 1 0 ) 0 1 093F 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx x
And shortly thereafter the RBRply
( 0 0 0 1 1 0 ) 0 0 FFCC 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx x --A
( 0 0 0 1 1 0 ) 0 0 DD00 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx x
( 0 0 0 1 1 0 ) 0 0 3476 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x CC x --B
( 0 0 0 1 1 0 ) 0 0 7174 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x CC x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x CC x --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x CC x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x CC x --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x CC x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x CC x --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x CC x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x CC x --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x CC x
D D D n n D D B B G G I P P P P | D H B B B R S P P P P P
S A E D D S S C D L r S m C B D | B d D O S e S R F F D R
h d x F R e e y a e a S o m y a | u r a w h q t e a a a e
i d e r e r l c t n n t d d t t | s C t n a u o j u u t s
f r c e s i e l a g t o e I e a | O y a e r e p e l l a c
t e u e e a c e I t p I n S | u c O r e s O c t t h
C s t z t l t 0 n h I n e | t l u O d t u t C e
k s e e I n l | e t u O t o d
n I | O t u d u
n | u t e l
| t e
|
InterruptMask:
Write InterruptMask [0F], Kernel Mode:
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 D F 0F | x 0 xxxx 0 0 0 0 0 0 x xx x --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 D F 0F | x 0 xxxx 0 0 0 0 0 0 x xx x
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 D F 44 | x 0 xxxx 0 0 0 0 0 0 x xx 1 --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 44 | x 0 xxxx 0 0 0 0 0 0 x xx 1
Read it back [0F]:
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 C 0 0F | x 0 xxxx 0 0 0 0 0 0 x xx 1 --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 C 0 0F | x 0 xxxx 0 0 0 0 0 0 x xx 1
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 C 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx 1 --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x 44 1
Write InterruptMask [0F], ByteWrite:
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 D 3 0F | x 0 xxxx 0 0 0 0 0 0 x xx 1 --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 D 3 0F | x 0 xxxx 0 0 0 0 0 0 x xx 1
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 D 3 05 | x 0 xxxx 0 0 0 0 0 0 x xx 1 --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 05 | x 0 xxxx 0 0 0 0 0 0 x xx 1
Read it back [0F]:
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 C 0 0F | x 0 xxxx 0 0 0 0 0 0 x xx 1 --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 C 0 0F | x 0 xxxx 0 0 0 0 0 0 x xx 1
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 C 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx 1 --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x 45 1
Write InterruptMask [0F], User Mode: Should generate protection fault
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 1 D F 0F | x 0 xxxx 0 0 0 0 0 0 x xx 1 --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 1 D F 0F | x 0 xxxx 0 0 0 0 0 0 x xx 1
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 D F F0 | x 0 xxxx 0 0 0 0 1 0 x xx 1 --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 F0 | x 0 xxxx 0 0 0 0 1 0 x xx 1
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx 1 --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx 1
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx 1 --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx 1
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx 1 --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx 1
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx 1 --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 0 x xx 1
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx 1 --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx 1
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 x x xx 1 --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 1 1 3 xx 1
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx 1 --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx 1
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx 1 --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx 1
Write 00 to InterruptMask [0F], Kernel Mode:
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 D F 0F | x 0 xxxx 0 0 0 0 0 0 x xx 1 --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 D F 0F | x 0 xxxx 0 0 0 0 0 0 x xx 1
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 D F 00 | x 0 xxxx 0 0 0 0 0 0 x xx 0 --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 00 | x 0 xxxx 0 0 0 0 0 0 x xx 0
Read it back to check:
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 C 0 0F | x 0 xxxx 0 0 0 0 0 0 x xx 0 --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 C 0 0F | x 0 xxxx 0 0 0 0 0 0 x xx 0
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 C 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx 0 --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x 00 0
Write AA to InterruptMask [0F], Kernel Mode:
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 D F 0F | x 0 xxxx 0 0 0 0 0 0 x xx 0 --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 D F 0F | x 0 xxxx 0 0 0 0 0 0 x xx 0
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 D F AA | x 0 xxxx 0 0 0 0 0 0 x xx 1 --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 AA | x 0 xxxx 0 0 0 0 0 0 x xx 1
Read it back to check:
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 C 0 0F | x 0 xxxx 0 0 0 0 0 0 x xx 1 --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 C 0 0F | x 0 xxxx 0 0 0 0 0 0 x xx 1
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 C 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx 1 --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x AA 1
Write 00 to InterruptStatus [0D], Kernel Mode:
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 D F 0D | x 0 xxxx 0 0 0 0 0 0 x xx 1 --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 D F 0D | x 0 xxxx 0 0 0 0 0 0 x xx 1
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 D F 00 | x 0 xxxx 0 0 0 0 0 0 x xx 0 --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 00 | x 0 xxxx 0 0 0 0 0 0 x xx 0
Read it back to check:
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 C 0 0D | x 0 xxxx 0 0 0 0 0 0 x xx 0 --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 C 0 0D | x 0 xxxx 0 0 0 0 0 0 x xx 0
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 C 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx 0 --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x 00 0
Starting at the highest order bit, set and then clear each bit, checking that SetReschedule is correctly generated. Since we wrote 1010 1010 (AA) into InterruptMask, we should get the alternating pattern 1010 1010 for SetReschedule.
Set bit 0:
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 D F 1D | x 0 xxxx 0 0 0 0 0 0 x xx 0 --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 D F 1D | x 0 xxxx 0 0 0 0 0 0 x xx 0
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 D F 80 | x 0 xxxx 0 0 0 0 0 0 x xx 1 --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 80 | x 0 xxxx 0 0 0 0 0 0 x xx 1
Check that bit 0 got set:
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 C 0 0D | x 0 xxxx 0 0 0 0 0 0 x xx 1 --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 C 0 0D | x 0 xxxx 0 0 0 0 0 0 x xx 1
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 C 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx 1 --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x 80 1
Clear bit 0:
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 D F 15 | x 0 xxxx 0 0 0 0 0 0 x xx 1 --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 D F 15 | x 0 xxxx 0 0 0 0 0 0 x xx 1
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 D F 80 | x 0 xxxx 0 0 0 0 0 0 x xx 0 --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 80 | x 0 xxxx 0 0 0 0 0 0 x xx 0
Check that bit 0 got cleared:
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 C 0 0D | x 0 xxxx 0 0 0 0 0 0 x xx 0 --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 C 0 0D | x 0 xxxx 0 0 0 0 0 0 x xx 0
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 C 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx 0 --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x 00 0
Set bit 1:
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 D F 1D | x 0 xxxx 0 0 0 0 0 0 x xx 0 --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 D F 1D | x 0 xxxx 0 0 0 0 0 0 x xx 0
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 D F 40 | x 0 xxxx 0 0 0 0 0 0 x xx 0 --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 40 | x 0 xxxx 0 0 0 0 0 0 x xx 0
Check that bit 1 got set:
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 C 0 0D | x 0 xxxx 0 0 0 0 0 0 x xx 0 --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 C 0 0D | x 0 xxxx 0 0 0 0 0 0 x xx 0
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 C 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx 0 --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x 40 0
Clear bit 1:
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 D F 15 | x 0 xxxx 0 0 0 0 0 0 x xx 0 --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 D F 15 | x 0 xxxx 0 0 0 0 0 0 x xx 0
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 D F 40 | x 0 xxxx 0 0 0 0 0 0 x xx 0 --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 40 | x 0 xxxx 0 0 0 0 0 0 x xx 0
Check that bit 1 got cleared:
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 C 0 0D | x 0 xxxx 0 0 0 0 0 0 x xx 0 --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 C 0 0D | x 0 xxxx 0 0 0 0 0 0 x xx 0
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 C 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx 0 --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x 00 0
Set bit 2:
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 D F 1D | x 0 xxxx 0 0 0 0 0 0 x xx 0 --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 D F 1D | x 0 xxxx 0 0 0 0 0 0 x xx 0
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 D F 20 | x 0 xxxx 0 0 0 0 0 0 x xx 1 --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 20 | x 0 xxxx 0 0 0 0 0 0 x xx 1
Check that bit 2 got set:
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 C 0 0D | x 0 xxxx 0 0 0 0 0 0 x xx 1 --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 C 0 0D | x 0 xxxx 0 0 0 0 0 0 x xx 1
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 C 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx 1 --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x 20 1
Clear bit 2:
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 D F 15 | x 0 xxxx 0 0 0 0 0 0 x xx 1 --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 D F 15 | x 0 xxxx 0 0 0 0 0 0 x xx 1
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 D F 20 | x 0 xxxx 0 0 0 0 0 0 x xx 0 --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 20 | x 0 xxxx 0 0 0 0 0 0 x xx 0
Check that bit 2 got cleared:
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 C 0 0D | x 0 xxxx 0 0 0 0 0 0 x xx 0 --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 C 0 0D | x 0 xxxx 0 0 0 0 0 0 x xx 0
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 C 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx 0 --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x 00 0
Set bit 3:
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 D F 1D | x 0 xxxx 0 0 0 0 0 0 x xx 0 --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 D F 1D | x 0 xxxx 0 0 0 0 0 0 x xx 0
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 D F 10 | x 0 xxxx 0 0 0 0 0 0 x xx 0 --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 10 | x 0 xxxx 0 0 0 0 0 0 x xx 0
Check that bit 3 got set:
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 C 0 0D | x 0 xxxx 0 0 0 0 0 0 x xx 0 --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 C 0 0D | x 0 xxxx 0 0 0 0 0 0 x xx 0
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 C 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx 0 --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x 10 0
Clear bit 3:
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 D F 15 | x 0 xxxx 0 0 0 0 0 0 x xx 0 --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 D F 15 | x 0 xxxx 0 0 0 0 0 0 x xx 0
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 D F 10 | x 0 xxxx 0 0 0 0 0 0 x xx 0 --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 10 | x 0 xxxx 0 0 0 0 0 0 x xx 0
Check that bit 3 got cleared:
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 C 0 0D | x 0 xxxx 0 0 0 0 0 0 x xx 0 --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 C 0 0D | x 0 xxxx 0 0 0 0 0 0 x xx 0
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 C 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx 0 --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x 00 0
Set bit 4:
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 D F 1D | x 0 xxxx 0 0 0 0 0 0 x xx 0 --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 D F 1D | x 0 xxxx 0 0 0 0 0 0 x xx 0
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 D F 08 | x 0 xxxx 0 0 0 0 0 0 x xx 1 --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 08 | x 0 xxxx 0 0 0 0 0 0 x xx 1
Check that bit 4 got set:
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 C 0 0D | x 0 xxxx 0 0 0 0 0 0 x xx 1 --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 C 0 0D | x 0 xxxx 0 0 0 0 0 0 x xx 1
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 C 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx 1 --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x 08 1
Clear bit 4:
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 D F 15 | x 0 xxxx 0 0 0 0 0 0 x xx 1 --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 D F 15 | x 0 xxxx 0 0 0 0 0 0 x xx 1
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 D F 08 | x 0 xxxx 0 0 0 0 0 0 x xx 0 --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 08 | x 0 xxxx 0 0 0 0 0 0 x xx 0
Check that bit 4 got cleared:
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 C 0 0D | x 0 xxxx 0 0 0 0 0 0 x xx 0 --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 C 0 0D | x 0 xxxx 0 0 0 0 0 0 x xx 0
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 C 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx 0 --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x 00 0
Set bit 5:
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 D F 1D | x 0 xxxx 0 0 0 0 0 0 x xx 0 --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 D F 1D | x 0 xxxx 0 0 0 0 0 0 x xx 0
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 D F 04 | x 0 xxxx 0 0 0 0 0 0 x xx 0 --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 04 | x 0 xxxx 0 0 0 0 0 0 x xx 0
Check that bit 5 got set:
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 C 0 0D | x 0 xxxx 0 0 0 0 0 0 x xx 0 --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 C 0 0D | x 0 xxxx 0 0 0 0 0 0 x xx 0
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 C 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx 0 --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x 04 0
Clear bit 5:
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 D F 15 | x 0 xxxx 0 0 0 0 0 0 x xx 0 --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 D F 15 | x 0 xxxx 0 0 0 0 0 0 x xx 0
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 D F 04 | x 0 xxxx 0 0 0 0 0 0 x xx 0 --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 04 | x 0 xxxx 0 0 0 0 0 0 x xx 0
Check that bit 5 got cleared:
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 C 0 0D | x 0 xxxx 0 0 0 0 0 0 x xx 0 --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 C 0 0D | x 0 xxxx 0 0 0 0 0 0 x xx 0
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 C 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx 0 --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x 00 0
Set bit 6:
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 D F 1D | x 0 xxxx 0 0 0 0 0 0 x xx 0 --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 D F 1D | x 0 xxxx 0 0 0 0 0 0 x xx 0
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 D F 02 | x 0 xxxx 0 0 0 0 0 0 x xx 1 --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 02 | x 0 xxxx 0 0 0 0 0 0 x xx 1
Check that bit 6 got set:
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 C 0 0D | x 0 xxxx 0 0 0 0 0 0 x xx 1 --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 C 0 0D | x 0 xxxx 0 0 0 0 0 0 x xx 1
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 C 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx 1 --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x 02 1
Clear bit 6:
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 D F 15 | x 0 xxxx 0 0 0 0 0 0 x xx 1 --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 D F 15 | x 0 xxxx 0 0 0 0 0 0 x xx 1
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 D F 02 | x 0 xxxx 0 0 0 0 0 0 x xx 0 --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 02 | x 0 xxxx 0 0 0 0 0 0 x xx 0
Check that bit 6 got cleared:
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 C 0 0D | x 0 xxxx 0 0 0 0 0 0 x xx 0 --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 C 0 0D | x 0 xxxx 0 0 0 0 0 0 x xx 0
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 C 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx 0 --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x 00 0
Set bit 7:
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 D F 1D | x 0 xxxx 0 0 0 0 0 0 x xx 0 --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 D F 1D | x 0 xxxx 0 0 0 0 0 0 x xx 0
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 D F 01 | x 0 xxxx 0 0 0 0 0 0 x xx 0 --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 01 | x 0 xxxx 0 0 0 0 0 0 x xx 0
Check that bit 7 got set:
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 C 0 0D | x 0 xxxx 0 0 0 0 0 0 x xx 0 --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 C 0 0D | x 0 xxxx 0 0 0 0 0 0 x xx 0
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 C 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx 0 --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x 01 0
Clear bit 7:
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 D F 15 | x 0 xxxx 0 0 0 0 0 0 x xx 0 --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 D F 15 | x 0 xxxx 0 0 0 0 0 0 x xx 0
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 D F 01 | x 0 xxxx 0 0 0 0 0 0 x xx 0 --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 01 | x 0 xxxx 0 0 0 0 0 0 x xx 0
Check that bit 7 got cleared:
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 C 0 0D | x 0 xxxx 0 0 0 0 0 0 x xx 0 --A
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 C 0 0D | x 0 xxxx 0 0 0 0 0 0 x xx 0
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 C 0 xx | x 0 xxxx 0 0 0 0 0 0 x xx 0 --B
( 0 0 0 1 1 0 ) 0 0 0000 0 0 0 0 0 0 xx | x 0 xxxx 0 0 0 0 0 0 x 00 0