<> <> <> <<>> <> <<>> <> <> <<>> <> 0 1 0 0 0 0 0 | x x x 0 0 1 0 0 0 0 0 | x x x 0 0 0 0 0 0 0 0 | x x 1 0 0 0 0 0 0 0 0 | x x 1 0 0 1 0 0 0 0 0 | x x 1 0 0 1 0 0 0 0 0 | x x 0 0 0 0 0 0 0 0 0 | x x 1 0 0 0 0 0 0 0 0 | x x 1 0 0 0 0 0 0 0 0 | x x 1 0 0 0 0 0 0 0 0 | x x 0 0 <> <> 1 0 1 0 1 0 1 | 1 1 0 1 -- set them to 1 1 0 1 0 1 0 1 | 1 1 0 1 1 0 0 0 0 0 1 | 1 1 0 1 0 0 0 0 0 0 0 | 1 1 0 0 -- make sure the 1 stays latched even when the << -- array values are changed around>> 1 0 0 1 0 1 0 | 1 1 0 1 1 0 0 1 0 1 0 | 1 1 0 1 1 0 1 0 1 0 0 | 1 1 0 1 -- set them back to 1 0 0 0 0 0 0 0 | 1 1 0 0 1 0 0 1 0 1 1 | 0 0 0 1 -- set them to 0 1 0 0 1 0 1 1 | 0 0 0 1 1 0 0 0 0 0 1 | 0 0 0 1 0 0 0 0 0 0 0 | 0 0 0 0 -- make sure the 0 stays latched even when the << -- array value is changed around>> 1 0 1 0 1 0 0 | 0 0 0 1 1 0 1 0 1 0 0 | 0 0 0 1 1 0 0 1 0 1 0 | 0 0 0 1 -- set it back to 0 0 0 0 0 0 0 0 | 0 0 0 0 <> 2 0 1 0 1 0 1 | 1 1 0 2 -- set it to a 1 2 0 1 0 1 0 1 | 1 1 0 2 2 0 0 0 0 0 1 | 1 1 0 2 0 0 0 0 0 0 0 | 1 1 0 0 2 0 0 1 0 1 1 | 0 0 0 2 -- set it to a 0 2 0 0 1 0 1 1 | 0 0 0 2 2 0 0 0 0 0 1 | 0 0 0 2 0 0 0 0 0 0 0 | 0 0 0 0 <> 4 0 1 0 1 0 1 | 1 1 0 4 -- set it to a 1 4 0 1 0 1 0 1 | 1 1 0 4 4 0 0 0 0 0 1 | 1 1 0 4 0 0 0 0 0 0 0 | 1 1 0 0 4 0 0 1 0 1 1 | 0 0 0 4 -- set it to a 0 4 0 0 1 0 1 1 | 0 0 0 4 4 0 0 0 0 0 1 | 0 0 0 4 0 0 0 0 0 0 0 | 0 0 0 0 <> 8 0 1 0 1 0 1 | 1 1 0 8 -- set it to a 1 8 0 1 0 1 0 1 | 1 1 0 8 8 0 0 0 0 0 1 | 1 1 0 8 0 0 0 0 0 0 0 | 1 1 0 0 8 0 0 1 0 1 1 | 0 0 0 8 -- set it to a 0 8 0 0 1 0 1 1 | 0 0 0 8 8 0 0 0 0 0 1 | 0 0 0 8 0 0 0 0 0 0 0 | 0 0 0 0 <> 1 0 0 0 0 0 1 | 0 0 0 1 2 0 0 0 0 0 1 | 0 0 0 2 4 0 0 0 0 0 1 | 0 0 0 4 8 0 0 0 0 0 1 | 0 0 0 8 <<>> <> <> 0 1 0 0 0 0 0 | 0 0 0 0 0 1 0 0 0 0 0 | 0 0 0 0 1 0 0 0 0 0 1 | 1 0 1 1 1 0 0 0 0 0 1 | 1 0 1 1 1 0 0 0 0 0 1 | 1 0 1 1 0 0 0 0 0 0 0 | 1 0 0 0 <<>> <> 0 1 0 0 0 0 0 | 1 0 0 0 0 1 0 0 0 0 0 | 1 0 0 0 2 0 0 0 0 0 1 | 1 0 1 2 2 0 0 0 0 0 1 | 1 0 1 2 2 0 0 0 0 0 1 | 1 0 1 2 0 0 0 0 0 0 0 | 1 0 0 0 <<>> <> 0 1 0 0 0 0 0 | 1 0 0 0 0 1 0 0 0 0 0 | 1 0 0 0 4 0 0 0 0 0 1 | 1 0 1 4 4 0 0 0 0 0 1 | 1 0 1 4 4 0 0 0 0 0 1 | 1 0 1 4 0 0 0 0 0 0 0 | 1 0 0 0 <<>> <> 0 1 0 0 0 0 0 | 1 0 0 0 0 1 0 0 0 0 0 | 1 0 0 0 8 0 0 0 0 0 1 | 1 0 1 8 8 0 0 0 0 0 1 | 1 0 1 8 8 0 0 0 0 0 1 | 1 0 1 8 0 0 0 0 0 0 0 | 1 0 0 0 <<>> <> <<>> <> 1 0 0 1 1 0 1 | 0 1 0 1 2 0 0 1 1 0 1 | 0 1 0 2 4 0 0 1 1 0 1 | 0 1 0 4 8 0 0 1 1 0 1 | 0 1 0 8 <> 0 1 0 0 0 0 0 | 0 1 0 0 0 1 0 0 0 0 0 | 0 1 0 0 1 0 0 0 0 0 1 | 0 1 1 0 1 0 0 0 0 0 1 | 0 1 1 0 1 0 0 0 0 0 1 | 0 1 1 0 0 0 0 0 0 0 0 | 0 1 0 0 <<>> <> 0 1 0 0 0 0 0 | 0 1 0 0 0 1 0 0 0 0 0 | 0 1 0 0 2 0 0 0 0 0 1 | 0 1 1 0 2 0 0 0 0 0 1 | 0 1 1 0 2 0 0 0 0 0 1 | 0 1 1 0 0 0 0 0 0 0 0 | 0 1 0 0 <<>> <> 0 1 0 0 0 0 0 | 0 1 0 0 0 1 0 0 0 0 0 | 0 1 0 0 4 0 0 0 0 0 1 | 0 1 1 0 4 0 0 0 0 0 1 | 0 1 1 0 4 0 0 0 0 0 1 | 0 1 1 0 0 0 0 0 0 0 0 | 0 1 0 0 <<>> <> 0 1 0 0 0 0 0 | 0 1 0 0 0 1 0 0 0 0 0 | 0 1 0 0 8 0 0 0 0 0 1 | 0 1 1 0 8 0 0 0 0 0 1 | 0 1 1 0 8 0 0 0 0 0 1 | 0 1 1 0 0 0 0 0 0 0 0 | 0 1 0 0 <<.>>