<> <> <> <> <> DIRECTORY CStitching USING [Tesselation], SX USING [LogicalCell, SpinifexLayerIndex] ; SXLayers: CEDAR DEFINITIONS ~ BEGIN AnalyzeGeometry: PROCEDURE [cell: REF SX.LogicalCell]; <<-- ------------------------->> <> Tesselation: TYPE ~ CStitching.Tesselation; SaveTesselations: PROC [save: BOOL _ FALSE]; GetTesselation: PROC [conflicts: BOOL _ TRUE, layer: SX.SpinifexLayerIndex] RETURNS [CStitching.Tesselation]; <> END. <> <> <<>>