<> <> <> <<>> <> <<>> DIRECTORY Bagness, Core, CoreGeometry, Rope; Nodeness: CEDAR DEFINITIONS = PUBLIC BEGIN CellType: TYPE = Core.CellType; Wire: TYPE = Core.Wire; Wires: TYPE = Core.Wires; Decoration: TYPE = CoreGeometry.Decoration; TouchProc: TYPE = CoreGeometry.TouchProc; Transformation: TYPE = CoreGeometry.Transformation; ROPE: TYPE = Rope.ROPE; Bag: TYPE = Bagness.Bag; Bags: TYPE = Bagness.Bags; BagList: TYPE = Bagness.BagList; <> <> <> <> <> <> NodenessProc: TYPE = PROC [decoration: Decoration, touch: TouchProc, cell: CellType] RETURNS [nodeness: Wires _ NIL]; InternalDisconnection: SIGNAL [decoration: Decoration, touch: TouchProc, cell: CellType, wire: Wire]; GetNodeness: NodenessProc; <> <<>> END.